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Any currently active walls instantly disappear when the boss gains a breakbar.At those thresholds, the next wall will spawn 10 seconds after the respective HP is reached. The timer is however reset at certain HP thresholds: 90%, 66% and 33%. Above 66%, the walls will spawn every 18 seconds, below 66% they will spawn every 16 seconds and below 33%, every 13 seconds. The walls start to appear at 7:50 timer remaining.The wall cannot cover the entire length of the platform, there will always be a gap to run through. Above 90% Boss HP, a wall will consist of 2 segments, below 90% it will consist of 3 segments and below 33% it will increase to 4 segments. They consist of segments, one segment having the width of 1/5 of the platform's diameter.They are indicated on the minimap as red horned skulls. Touching them will instantly kill a player and their damage cannot be avoided. These wall-like AoEs slowly move over the platform during the entire fight, starting in cardinal directions (a wall takes 20 seconds to cross the entire platform).Flesh wurms are present at the start of the fight all over the outer part of the platform that randomly spit projectiles at players for medium damage.Not receiving a stack for 30 seconds results in losing all stacks.Īt 90%, 66% and 33% Boss HP, the outer circle of the arena will become orange and vanish 3 seconds later, reducing its size. Every 12 seconds (starting at 7:54), the current Fixated player will gain a stack of Necrosis, increasing all damage received by 40% per stack. The last player to use the special action skill will be Fixated, temporarily serving as the tank. The two players that claim the runes will receive Exile's Embrace, which will grant them the special action skill Issue Challenge (default: -) (45s cooldown). To start the fight, both the red and green runes must first be claimed. After its defeat, it is revealed that it was the possessed body of Desmina, who quickly reclaims it back. In the first encounter, you have to defeat the Soulless Horror. Reason: Missing content, remove if all is here Soulless Horror Health: 35,391,600 (Same HP if the Challenge Mote is active) Enrage Timer: 8 minutes Enrage Effect: Enraged - Increases damage dealt by 200%. You can help the Guild Wars 2 Wiki by expanding it. This key section of the article is incomplete. Protect the reapers as they begin the ritual.Enter the Hall of Judgment and confront Dhuum.Return to Desmina at the Hall of Judgment.Restore the Statue of Death and Resurrection.Bear the runes and engage the Soulless Horror.River of Souls Statue of Death and Resurrection Statue of Ice The only way we're going to learn more is by going to the source. Creatures from Grenth's realm attacking Grenth's followers. Their behavior is mostly that of typical Underworld creatures - vile, murderous, and pretty uninteresting - but according to experts in necromancy, some of them seem to be targeting priests of Grenth. #CARDINAL CHAINS GAME WALKTHROUGH DOWNLOAD#Once the download completes, the installation will start and you'll get a notification after the installation is finished.There's been a marked increase in creatures escaping the Realm of the Dead.
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